A Fun and Different Course
How Gamification Transformed an Online U.S. History Survey
DOI:
https://doi.org/10.33043/TH.48.1.64-75Keywords:
Autonomy, Choice, History Teaching, College InstructionAbstract
This article examines how one instructor employs the principles of gamification in an introductory U.S. history survey. Through the use of a "choose your own grading adventure," which includes 350 assessment choices, the instructor has created a course where students exercise their autonomy and demonstrate their competency over course content. The article argues that gamifying an introductory college-level survey has many advantages for students. Most notably, the course's grading adventure motivates students to complete work in one of the more difficult course modalities -- an asynchronous online learning environment -- as evidenced by the high proportion of students who earn an A each semester.
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Copyright (c) 2023 Chris Babits
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