A Teaching Note
Using Games To Bring A Classroom To Life
DOI:
https://doi.org/10.33043/TH.36.1.31-33Abstract
For decades teachers across the United States have used games as instructional tools. Games provide many benefits to the learning experience. Well-structured gaming lessons increase student immersion into the content, create powerful visual memories of that content, and raise the "fun factor" for a given unit of study. For another benefit, games work with different types of student learners, blending auditory, visual, and kinesthetic (hands-on) opportunities for students to approach and master a subject. When teachers embed games into their classes, they can be useful teaching techniques at any academic level. This teaching note describes the use of a war game at the secondary level, but teachers also can use games with great effectiveness in college history classes.
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Copyright (c) 2011 Yvette Ganoe and Douglas Bryant
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
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