A Teaching Note

Using Games To Bring A Classroom To Life

Authors

  • Yvette Ganoe West York (PA) Area High School
  • Douglas Bryant West York (PA) Area High School

DOI:

https://doi.org/10.33043/TH.36.1.31-33

Abstract

     For decades teachers across the United States have used games as instructional tools. Games provide many benefits to the learning experience. Well-structured gaming lessons increase student immersion into the content, create powerful visual memories of that content, and raise the "fun factor" for a given unit of study. For another benefit, games work with different types of student learners, blending auditory, visual, and kinesthetic (hands-on) opportunities for students to approach and master a subject. When teachers embed games into their classes, they can be useful teaching techniques at any academic level. This teaching note describes the use of a war game at the secondary level, but teachers also can use games with great effectiveness in college history classes.

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Published

2011-04-01

How to Cite

Ganoe, Yvette, and Douglas Bryant. 2011. “A Teaching Note: Using Games To Bring A Classroom To Life”. Teaching History: A Journal of Methods 36 (1):31-33. https://doi.org/10.33043/TH.36.1.31-33.

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Section

Articles